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What makes a "great" mod
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<blockquote data-quote="crankyrayhanky" data-source="post: 112340" data-attributes="member: 1475"><p>*Core <strong>Tone</strong> #1</p><p>*I think the <strong>tight switch </strong>is also a top priority- and Eggy's already have a 3way, so that's covered. </p><p>*I love a well executed <strong>mid switch </strong>too- but the eq voicing selections have to be dead on- too many (stock) have 1 good side and 1 side that is a bit muddy. </p><p>*A great<strong> faceplate </strong>will do wonders for psychological impressions, it's a HUGE priority if I were making mods. </p><p>*Large <strong>thumbscrews</strong> are nice</p></blockquote><p></p>
[QUOTE="crankyrayhanky, post: 112340, member: 1475"] *Core [b]Tone[/b] #1 *I think the [b]tight switch [/b]is also a top priority- and Eggy's already have a 3way, so that's covered. *I love a well executed [b]mid switch [/b]too- but the eq voicing selections have to be dead on- too many (stock) have 1 good side and 1 side that is a bit muddy. *A great[b] faceplate [/b]will do wonders for psychological impressions, it's a HUGE priority if I were making mods. *Large [b]thumbscrews[/b] are nice [/QUOTE]
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Modular Amps
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What makes a "great" mod
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