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What makes a "great" mod
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<blockquote data-quote="JeffHenneman" data-source="post: 112492" data-attributes="member: 1476"><p>For me a great mod is a one trick pony that does that one GREAT sound, not a good sound or ball park sound but really nails a sound. A big huge plus is a tight switch. Don't get me wrong, I love all the bells and whistles, but having that gret core tone is the real essential part. </p><p>As far as the Randall modules, they we way to generic sounding. The only ones I liked we're kh-1, kh-2, grail and Ultra XL. Out of those 4, 3 of them were sig modules, so they went for a specific sound.</p><p>I loved the ultra xl cause I have always liked the Randall sound. With an eq in the loop it hangs with a lot of the modded modules, but it's downfall is it has a little bit to much noise.</p></blockquote><p></p>
[QUOTE="JeffHenneman, post: 112492, member: 1476"] For me a great mod is a one trick pony that does that one GREAT sound, not a good sound or ball park sound but really nails a sound. A big huge plus is a tight switch. Don't get me wrong, I love all the bells and whistles, but having that gret core tone is the real essential part. As far as the Randall modules, they we way to generic sounding. The only ones I liked we're kh-1, kh-2, grail and Ultra XL. Out of those 4, 3 of them were sig modules, so they went for a specific sound. I loved the ultra xl cause I have always liked the Randall sound. With an eq in the loop it hangs with a lot of the modded modules, but it's downfall is it has a little bit to much noise. [/QUOTE]
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Modular Amps
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What makes a "great" mod
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